![]() ![]() Its a heck of a lot easier than trying to get into the jelly caves early on. The Large Room has ten wall nodes on which room expansions can be built. You will stumble upon them naturally when you investigate the life pods mentioned in radio transmissions and then investigate the locations mentioned in the audio logs you find in them. I usually build a very basic base foundation multipurpose room and fill it with storage containers early on – but now Ill need to make a Seamoth first. When the Multipurpose Room is horizontally connected with another. Subnautica Compact Bases Guide Gamescrack Org In 2022 Subnautica Concept Art Subnautica Base Sci Fi Tank The Multipurpose Room is a Seabase Module. Once built it has eight corners and is a little larger than a normal room. There are so many things one can do with bases in an underwater game we simply havent really seen anywhere else.Īnd there will be mods for this game, regardless of if the devs make it easy on us or not.But if you really want it now spoilers ahead. this is something we know for a fact the devs will be expanding pretty heavily in the next few cycles and something we know modders will probably add too as well. and that is there aren’t enough rooms/ uses to a base yet. Now reading the second paragraph of your response i feel that is a separate issue. hell a case can be said that the sound design in subnautica doing some seriously leg work on making the world feel real. from the visual effects, to the echoing sounds of various creatures (admit it those sounds from nearby creatures is simply fantastic) the tranquil music that goes with the flowing water. just take a moment is really take it all in. Subnautica is most most certainly striving for immersion. well frankly we can agree true realism isnt fun. I wont argue with you about the realism part because. I think you are simply not appreciating how good a job they have actually done with the immersion at this point. Some kind of proper support would be nice so I don't feel dumb about my surface garden. Titanium "foundations" just float in the air if you put a ton of vertical connectors up to a tube. Surface bases in their current state are really dumb. Aquariums for eggs, useless gardens and tons of unused power. Having an aquarium for reginalds helps for keeping in the seamoth and a room for water filtration is occasionally convenient, but literally every other part of my base is cosmetic only. My personal experience was that I got one room for storage and crafting, a moonpool and a garden room and there was no real need to expand my base. It's emphasizing gameplay and this would be a big improvement to late game base building as it gets redundant pretty quickly. That's true, but let's be real- with non-interactive fish, largely cosmetic fauna, no pressure injuries or nitrogen narcosis, goofy animations topped with silly stuff like gravity gun, Subnautica doesn't seem to really be striving for immersion or realism. ![]() Something supported by an exoskeleton or an ellipsoid exterior surrounding a cuboid interior would help create a stronger sense of pressure perhaps. If we want larger places then we really need to have addressed the issue of pressure and airlocks A large interior cuboid would quickly start to break immersion for me if it was built at any significant depth. As it stands, it's basically ignored - but I think it can get away with this purely because it is somewhat close quarters. ![]() ![]() I would also love larger rooms, but I think it should come with some revision to the way pressure is handled. The moon pool with a complete absence of apparent pressure regulation is already borderline I would say. The problem with having larger rooms under the premise that the structure is in a state of hydrostatic equilibrium, is that you then void any reason to maintain any sort of 'rules' of structure creation. I think this touches on a larger notion for the game entirely. Obviously there would need to be some reasonable limitations but in the mean time I'd be fine with stretching out the existing structures for more resources. Having a GIANT multipurpose room with a Shamu sized aquarium would be fantastic. (BAM! custom base shapes)ĭon't get me wrong, I'm really enjoying the current state of things as far as bases goes but I find myself stuck doing the same thing over and over because the current system only allows for so much creativity.Įdit: I'd totally settle for making a room twice the size for twice (or more) the resources. I would be AWESOME to have a huge room (maybe the size of 4 foundation platforms) or better yet, the ability to place square pods and then remove joining walls as you see fit. I'm loving what I have so far but everything seems so cramped and arbitrarily small. As we get more and more Decor, it would be really nice to have larger rooms/pods to build and decorate. ![]()
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